Makeshift Games

10 Aug, 2009

OpenFeint is Rad

Posted by: jamesj3k In: Development

30x30_greenWhen we decided to add social features to our Chuck the Ball games, we were faced with the task of selecting a social gaming network.  Our first choice was OpenFeint because it was free, had a lot of users, looked professional, and had an active developer community. OpenFeint also got bonus points for including the source code.  We quickly ruled out the other major players due to cost, publisher-specific requirements, and lack of users and brand recognition.

Confident in our choice, we forged ahead with the integration.  Fortunately for us, we were done forging after about 10 minutes!  The initial integration was a snap and we had the basic functionality up and running in no time.  Customizing the UI and changing a few of the behaviors of the client took a little work, but we easily found answers to all our questions in the forums.

Working with the OpenFeint platform was a pleasure from start to finish.  From the excellent API to the responsive and friendly support staff- I would recommend it to anyone.

Our only gripe: Everyone argues about what the name means and how to pronounce it.

Updates for Chuck the Ball and Ms. Chuck the Ball have been submitted to Apple.  Look for the new versions with OpenFeint support in the next few days.

23 Jul, 2009

Many Paths

Posted by: jamesj3k In: Random| Sales & Marketing

killdogWell- Casual Connect is over.  What did I learn? As Mike Peronto of Wild Tangent tried to explain with this disturbing Power Point Slide, there are many business models in the game industry.  Exiting this conference, I have realized that the game industry is no different than any other industry.  There are proven models that work if you follow the formula and spend millions of dollars.  These proven models will work even if your talent is mediocore and your ideas are lackluster.  However, there are other paths that rely on bright people working at their peak efficiency and following their dreams.

Fortunately for consumers, the big players in the market are taking notice of these highly talented small teams and are rapidly lowering the barriers for them to enter the market place.  There are more options for idie publishing than ever before.  Although this mean more competition, it also means it’s never been a better time to be an idie dev.

Overall, I enjoyed the conference very much, learned a great deal, and would recommend it to anyone in the industry (especially if you are local).  Oh, and if you can’t read the caption in the image, it says, “If you don’t buy this, we’ll kill the dog.”  When this slide came up, you could hear the air being sucked out of the room as everyone collectivley recoiled in horror.  I don’t think Mike got the reaction he was looking for.

10 Jul, 2009

Casual Connect Seattle

Posted by: jamesj3k In: Random

IMG_0614This will be our first year at Casual Connect in Seattle.  I’m looking forward to it a lot. Unfortunately, Tim can’t make it so I’m going alone.  It’s going to be hard to decide which sessions to attend.  I don’t know anyone who is going, but I plan to chat up the Unity 3d crowd and maybe say hello to Sound Rangers.

We’re racing to get a respectable build of our unannounced title ready before the event even though we haven’t decided if we’re going to show it to anyone.  It’s good to have deadlines- meaningless or not.

Drop me a line if you’re going and want to hang out.

09 Jul, 2009

Paying for Expedited Reviews

Posted by: jamesj3k In: Sales & Marketing

Do you enjoy reading reviews for apps that need to pay money to get reviewed, by reviewers who are getting paid to write them? In an attempt to make everyone happy, honest review sites are chipping away at their credibility by charging for expedited reviews.

As you would expect, part of our marketing strategy for Ms. Chuck involved shamelessly emailing every app review site and teenager with a YouTube channel begging for attention.  The experience was largely the same as it was for the original Chuck the Ball.  As we expected, the game received only a little attention and we went on with our lives.  However, this time around we received many more responses suggesting that we pay for an “expedited review”.  On the surface, this seems like an acceptable proposal: We pay a nominal fee of $50.00 and in return we get moved to the front of the increasingly large review queue.  Everyone is happy- we get our review, and the blogger is compensated for his or her effort.   It wasn’t until one of these sites sent out a poll asking devs their opinion about paying for expedited reviews that I realized how I really felt about it.

First, let’s be honest and call this arrangement what it really is: paid reviews.  All of the sites in question receive a constant stream of review requests.  To think that there is some mythical queue in which all submitted requests live with equal status based on submision date would be naive.  Besides, even if this were true, that means you can expect your review some time next year.  So what’s the big deal with paid reviews?

Even if a site remains completely impartial, not everyone who visits it will believe that it is.  I have faith that most of the sites offering this service are just trying to do what they think is best for everyone.  However, they are shooting themselves in the foot by degrading their credibility.

Who wants to read reviews for apps that need to pay money to get attention? With the exception of the occasional rant, I am looking for positive reviews when I visit review sites.  I already know that 99% of the apps in the App Store are worthless.  If a site truly remains impartial and writes honest reviews for the hoards of developers that are paying them, they will find their site polluted with articles no one cares about.

The review site isn’t the only victim here.  Naive developers desperate for attention pay for these reviews because they don’t see any other option.  Paying for a review will likely result in no noticable increase in sales or exposure.  Why?  If the app in question is not interesting enough to warrant being reviewed without being paid, that probably means no one reading the review will care.  In addition, even worthwhile apps have to pay the review tax because the reviewers are too busy to write any free reviews.

The App Store is a highly competitive arena with almost no middle class.  There is a small elite selling thousands a day and a huge lower-class making single digit sales.  The sooner everyone gets over this harsh reality the better.  Review sites should go back to reviewing what readers care about and developers should concentrate on creating worthwhile apps.

Thoughts?  We’d love to hear a reviewer’s perspective on this topic.

08 Jul, 2009

Ms. Chuck 1.1 Fixes Levels, Improves Stability

Posted by: jamesj3k In: News

1The latest version of Ms. Chuck is available now in the App Store.  Version 1.1 Includes the following updates:

-Fixed occasional crashing
-Fixed a few unbeatable levels
-Fixed pause issues

In our haste to beat the 3.0 rush (which didn’t work anyway) we let a couple levels slip into the 1.0 release that were not beatable- and for that we are sorry.  Level 28 on medium and level 7 on hard are now fixed so you can resume your quest.  The lesson here is this:  No matter how perfect you think something is, always play through the final release one last time before submitting. No exceptions!

24 Jun, 2009

Introducing Ms. Chuck the Ball

Posted by: jamesj3k In: News

Available now for just 99 cents in the App Store!

Ms. Chuck is a follow up game to the original- featuring all new controls, puzzles, and levels.  The goal of the game was to create something that captured the spirit of the original, while making it easier for non-gamers to play.  We tried to simplify the game as much as possible without making it boring.

In contrast to the original, players control Ms. Chuck by swiping the screen anywhere in the direction they want her to move.  No more directional arrow paths.  The new controls require much less precision and should make the player feel like they are more “in control” of the game.  All of the levels have been updated to accommodate the new controls and to keep it interesting for existing fans.

Enjoy!

12 Jun, 2009

There’s a New Ball in Town

Posted by: jamesj3k In: News

mschuck

A mysterious character has been spotted.  Who could it be?

11 Jun, 2009

Chuck the Ball at WWDC!

Posted by: jamesj3k In: Uncategorized

Ok, so it’s not really that big of a deal, but we spotted Chuck on Apple’s App Wall at WWDC.  If you look closely, you can make him out in this blurry photo.

App Wall

23 Apr, 2009

Chuck on Sale for 99 cents

Posted by: jamesj3k In: News

Chuck is on sale for the lowest price to date.  Head over to the App Store and grab Chuck for only 99 cents.

18 Feb, 2009

Chuck v1.3 Now Available

Posted by: jamesj3k In: News

The latest version of Chuck the Ball (full and LITE) are available now in the App Store.  Now you can listen to your own tunes while playing.  Also, due to popular demand, we added a bunch more easy levels to the full version.  For the full list of enhancements, see our previous post.

Enjoy!