One would think that parsing and generating xml files using the iPhone SDK would be a simple task. However, Apple decided to leave out the NSXML and related classes from the SDK. So- out of the box, that leaves us with NSXMLParser. No thanks.
My first question was: How can I deal with xml the way [...]
Have you ever gotten to the end of a Pictionary game and wanted to keep playing, but you were too tired or drunk to play by the rules? For us, it usually devolves into people taking turns drawing and everyone else shouting out answers. We realized that this style of Pictionary is a lot of [...]
Adding an in-app announcement system to your app is an excellent way to “Apple-proof” your app. With 2-4 week approval times, having an instantly changeable notification system is the best way to reliably reach your users.
As we near the final stages of development on our latest project, we’re scanning the radar to see who’s going to be top-dog in the iPhone social network arena. Up to this point, we have been loyal fans of OpenFeint, but we’re keeping an open mind. Our latest challenge is allowing players to invite friends [...]
When we decided to add social features to our Chuck the Ball games, we were faced with the task of selecting a social gaming network. Our first choice was OpenFeint because it was free, had a lot of users, looked professional, and had an active developer community. OpenFeint also got bonus points for including the [...]