07 Jan, 2010

Depict 1.1 Coming Soon

Posted by: jamesj3k In: News

The first update to Depict has been submitted to Apple. The big news in version 1.1 is in-app purchases. We have decided to keep the game free, and offer some $0.99 goodies for those who like the game and want to get a little more out of it. Other changes in this version include improved stability, OpenFeint chat, and an ignore player feature.

So what can you buy? Version 1.1 offers two in-app purchases:

Avatar Creator
This was one of the most requested features. In addition to the standard avatars, players can now draw unlimited custom faces, symbols, short words, etc and show them off in the game.

Lightning Round
A frantic, 1-minute long game where the goal is to guess as many puzzles correctly as possible. Drawings from past games are served up rapid fire as the players battle it out to see who can guess correctly first.

If this model works well, you can bet there will be more add-ons coming.

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4 Responses to "Depict 1.1 Coming Soon"

1 | Tweets that mention Makeshift Games » Blog Archive » Depict 1.1 Coming Soon -- Topsy.com

January 7th, 2010 at 11:50 am

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[...] This post was mentioned on Twitter by Brett Archibald, Makeshift Games. Makeshift Games said: We just submitted Depict 1.1 to Apple. In-app purchases, improved stability, and more! Read about it here: http://bit.ly/6T1XnT [...]

2 | Brett Archibald

January 7th, 2010 at 11:59 am

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Really looking forward to this update. Am keen to try out the avatar-creator. :-)

Quick question though: How will this “ignore player feature” work? Do you mean if we choose to ignore a certain player that we will then never be placed into the same multiplayer game as that person?

3 | jamesj3k

January 7th, 2010 at 12:20 pm

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The ignore player feature isn’t that robust yet. It simply silences a players ratings and avatars for the current play session.

4 | Jim

January 9th, 2010 at 3:31 pm

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Congrats!
Your app has been featured in my blog, http://itouchapps.tumblr.com/

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Makeshift Games is an independent game development studio located in Seattle, WA.